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Trackmap plugin rfactor 2
Trackmap plugin rfactor 2




  1. TRACKMAP PLUGIN RFACTOR 2 UPDATE
  2. TRACKMAP PLUGIN RFACTOR 2 UPGRADE

Really is another well created circuit by him. I should also add that there is a great pre-release of Woochoo's (also know for his Longford track) Le Grand Circuit 1967 (Le Mans).

  • Softened shifts, this should make up-shifts more harmonious especially in mid-corner.
  • Front ARB now displays stiffness to make it clearer.
  • WCP-Series is a modding group specialised in the creation of cars and tracks for video games. rFactor 2: Bestzeit im HUD als SimHub -Overlay. Fühl Dich frei, es selbst zu testen: Download.
  • Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
  • Nach etwas Recherche habe ich ein SimHub -Overlay erstellt, das die All-Time-Bestzeit im HUD ausgibt (Bild unten: lila Rahmen).
  • Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
  • Rear ARB increased to be bit stiffer and better match the data.
  • Set default brake pressure to realistic typical usage.
  • Reduced flatspot intensity on front tyres.
  • TRACKMAP PLUGIN RFACTOR 2 UPGRADE

    Added optional caster upgrade to help increase the cornering forces in the FFB.Correction to low downforce package to add stability.Minor tyre tweaks to include more damping.Lower initial tyre temperatures and more pressure buildup.AI correlation tweaks to slightly decrease grip.AI improvements to help launch on race starts.Latest June Roadmap has been released as well as DX11 updates for the F2 cars & SauPalo track. The V-Sync issue is known and I think all that will be addressed when the new UI is released. Deep down I'm not optimistic I will have AC style performance/graphics in VR using rF2 but I really do hope I'm wrong as I do love the feel of this game and the races feel alive with the AI & changing conditions.ītw.

    TRACKMAP PLUGIN RFACTOR 2 UPDATE

    I think each beta update has resulted in progress but do wonder how soon S397 will reach a ceiling. I think running everything on max you're being a little optimistic, whether that remains so is to be seen. However, I am now running scripted weather, which I guess means the performance issues caused by clouds seems to have been addressed. Here, I'm running most things on Medium and Reflections Off atm and even then not finding consistency at 90fps needed for VR with 14AI when among the pack (where as in AC I always have 19AI no problems). My VR benchmark is AC as I think that runs great with high details, shadows, & AI consistently at 90fps. I have a 980ti and am myself trying to find a level of performance vs graphics/detail (in VR).






    Trackmap plugin rfactor 2